This gripping sci-fi anthology film features five thrilling stories about space travel and black holes, family and loss, and artificial intelligence.
Set against the backdrop of a postapocalyptic Earth whose Eastern Hemisphere was destroyed by a massive solar flare, leaving what life remains mutated from radiation and fallout. The story revolves around a group of treasure hunters who extract such objects as the Mona Lisa, the Rosetta Stone and the Crown Jewels while facing rival hunters, mutants and pirates.
An otherworldly journey through a Europe in decline - a collection of darkly humorous, fantasy tales about ill-fated characters and doomed fortune.
Grief-stricken after the loss of her child, Vanessa takes refuge at a lake house only to be met with an aberration of herself from a parallel universe and realizes the multiverse gates hold the key to releasing her grief or trapping her forever.
Lost in a world reclaimed by nature and overrun by mysterious creatures, Ethan, a young man with amnesia navigates the dangerous landscape in search of his lost love Emma. His journey takes an unexpected turn when he encounters Mae, a hardened and eccentric survivor. Together, Ethan and Mae face threats both human and otherwise before a fateful encounter with Kai unravels a secret that lies just beyond Ethan's fractured memory.
A small team of scientists must race against time to stop what seems to be a cascade of global disasters signaling the possible apocalypse and end of days.
In the near future, society collapses and water becomes scarce. When a greedy water baron starts violently clearing out survivors, Kendal, a 17-year-old teenager, fights the baron's henchman to keep a well open.
In an alternate present, genetically enhanced humans dominate society. Outcasts Leon and Chloe fight for justice against corrupt politicians exploiting genetic disparity, risking everything to challenge the oppressive system.
The surviving Resistance faces the First Order once again as the journey of Rey, Finn and Poe Dameron continues. With the power and knowledge of generations behind them, the final battle begins.
Inspired by Chris Marker's iconic 1962 featurette La Jetée; the year is 2073—a not-so-distant dystopian future—and the setting is New San Francisco, the scorched-earth tech-dominant police state where democracy and personal freedom have been well and truly obliterated.
This anthology tells three stories: a man buys a car that takes him back and forth through time; a tale of vampires; and a distraught mother asks for her drowned son to come back to life and gets more than she bargained for.
Five years ago, a tear in the fabric of reality brought creatures to our world from an alternate dimension bent on our destruction. A father hides his daughter on an island to keep her safe while he prepares her for survival and the battles to come. But when the world is about to break, no place is safe.
After a fatal test shuts down their project, a disgraced team of scientists enters the criminal underworld to rebuild a forbidden space-bending engine that could rescue humanity or annihilate it entirely.
Thomas and his fellow Gladers face their greatest challenge yet: searching for clues about the mysterious and powerful organization known as WCKD. Their journey takes them to the Scorch, a desolate landscape filled with unimaginable obstacles. Teaming up with resistance fighters, the Gladers take on WCKD’s vastly superior forces and uncover its shocking plans for them all.
Before they can complete renovations on their new inn, a father and daughter are visited by a woman seeking immediate lodging for her strange group of travelers.
Neighbors in a block wake one morning to find they have been sealed inside their apartments. Can they work together to find out why? Or will they destroy each other in their fight to escape?
The Doctor and Clara face their Last Christmas. Trapped on an Arctic base, under attack from terrifying creatures, who are you going to call? Santa Claus!
After a freak accident, an invisible yuppie runs for his life from a treacherous CIA official while trying to cope with his new life.
When professional gamer Hana, who suffers from acute agoraphobia, receives new equipment that enhances her game, she begins to wonder if it is reading her mind – or controlling it.
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