In this companion piece and sequel to "Yojimbo," jaded samurai Sanjuro helps an idealistic group of young warriors weed out their clan's evil influences, and in the process turns their image of a proper samurai on its ear.
Akira Kurosawa's lauded feudal epic presents the tale of a petty thief who is recruited to impersonate Shingen, an aging warlord, in order to avoid attacks by competing clans. When Shingen dies, his generals reluctantly agree to have the impostor take over as the powerful ruler. He soon begins to appreciate life as Shingen, but his commitment to the role is tested when he must lead his troops into battle against the forces of a rival warlord.
A nameless ronin, or samurai with no master, enters a small village in feudal Japan where two rival businessmen are struggling for control of the local gambling trade. Taking the name Sanjuro Kuwabatake, the ronin convinces both silk merchant Tazaemon and sake merchant Tokuemon to hire him as a personal bodyguard, then artfully sets in motion a full-scale gang war between the two ambitious and unscrupulous men.
In a poor district of Edo lives a young samurai named Soza. He has been sent by his clan to avenge the death of his father. He isn't an accomplished swordsman however, and he prefers sharing the life of the residents, teaching the kids how to write etc. When he finally finds the man he is looking for, he will have to decide whether he follows the way of the samurai or chooses peace and reconciliation.
Kai—an outcast—joins Oishi, the leader of 47 outcast samurai. Together they seek vengeance upon the treacherous overlord who killed their master and banished their kind. To restore honour to their homeland, the warriors embark upon a quest that challenges them with a series of trials that would destroy ordinary warriors.
A group of travelers is stranded in a small country inn when the river floods during heavy rains. As the bad weather continues, tensions rise amongst the trapped travelers.
The countdown to destruction has begun! Gintoki and the others set out to fulfill the wishes of their teacher Shoyo and thwart Utsuro's plans. Shinpachi, Kagura, the Shinsengumi, members of the Kabuki District, and even former enemies will join their fight. As Utsuro's power grows, Takasugi fights for his very life. Will Gintoki be able to put an end to all this?!
Ryo Saeba works the streets of Tokyo as the City Hunter. He's a "sweeper" and with his sidekick Kaori Makimura, he keeps the city clean. People hire the City Hunter to solve their dangerous problems, which he does with a Colt Python. When Ryo's not working on a case, he's working on getting the ladies, and Kaori must keep him in check with her trusty 10 kg hammer.
After a successful robbery leaves famed thief Lupin the Third and his partner Jigen with nothing but a large amount of expertly crafted counterfeit bills, he decides to track down the forgers responsible—and steal any other treasures he may find in the Castle of Cagliostro, including the 'damsel in distress' he finds imprisoned there.
Ogami Itto battles a group of female ninja in the employ of the Yagyu clan and must eliminate a traitor who plans to sell his clan's secrets to the Shogunate.
In an era where aliens have invaded and taken over feudal Tokyo, a young samurai finds work however he can.
Kakunoshin, renowned for his skills with a sword and in the game of go, embodies the samurai code. Falsely accused of a theft, he is forced to become a lowly ronin. Years later, when a case of missing gold pulls him into a new web of intrigue, Kakunoshin uncovers the truth behind his downfall. With the real culprit exposed, the go board flips, and a hellstorm of righteous vengeance follows.
The Straw Hats visit a recreational island, run by Baron Omatsuri, who asks them to complete a series of ordeals if they wish to stay on the island. Luffy accepts and the Straw Hats work together to complete them, but as the island's mysteries unfold, their lives and friendships are put to the test. It's up to Luffy to stop the Baron's plot and keep his crew together.
Pursued by formidable Chinese assassins, young Kotaro and his dog run into No Name, a mysterious stranger who gets pulled into the chase. The unlikely companions form a bond over saving the dog from a poison attack, but chaos erupts when the assassins find Kotaro, and No Name must face his past before a horrible fate is met again.
Something sinister's afoot in Kasukabe. Shin-chan doesn't know what it is, but he's pretty sure it involves samba-dancing doppelgängers.
The comic strip detective finds his life vastly complicated when Breathless Mahoney makes advances towards him while he is trying to battle Big Boy Caprice's united mob.
Kaitou Kid dares to challenge the police once more, setting his sights on the Russian Imperial Easter Egg. With the date, time, and place, the Osaka police force scrambles to stop him. But this time, Kid may have bitten off more than he can chew—Conan Edogawa, Heiji Hattori, and numerous others are also trying to get their hands on the jeweled egg.
A yakuza boss hires Goemon Ishikawa, a modern day samurai, to protect him aboard his cruise ship casino. Everything goes sideways when the famous thief, Lupin the Third, tries to rob the vessel. Lupin's being hunted by a powerful and mysterious man: the so called “Ghost of Bermuda.” With Goemon's employer dead in the ensuing chaos, his honor is at stake, and the only way to preserve it is with blood. But this opponent is like no other, and to make things right, Goemon may need to sharpen not only his sword, but himself as well!
A message has arrived from Kid the Phantom Thief, that he will steal a Japanese sword belonging to wealthy Onoe Family in Hakodate, Hokkaido. Conan and Heiji Hattori, who happened to be in Hakodate, are on the case to capture Kid. Coincidentally the family lawyer of Onoe is found murdered in the warehouse district, apparently slaughtered by a Japanese sword. The suspect is an investor/arms dealer who is said to be after Onoe family’s hidden treasure. In the North among cherry blossoms, the exciting hunt for treasure begins!
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