Three wealthy children's parents are killed in a fire. When they are sent to a distant relative, they find out that he is plotting to kill them and seize their fortune.
In a suburban fantasy world, two teenage elf brothers embark on an extraordinary quest to discover if there is still a little magic left out there.
Down-on-their luck brothers, Lars and Ernie Smuntz, aren't happy with the crumbling old mansion they inherit... until they discover the estate is worth millions. Before they can cash in, they have to rid the house of its single, stubborn occupant—a tiny and tenacious mouse.
Upon moving into the run-down Spiderwick Estate with their mother, twin brothers Jared and Simon Grace, along with their sister Mallory, find themselves pulled into an alternate world full of faeries and other creatures.
A young man journeys from a difficult childhood to maturity, exploring social injustice, personal development, and the complexities of human relationships.
Jesse Aarons trained all summer to become the fastest runner in school. So he's very upset when newcomer Leslie Burke outruns him and everyone else. Despite this and other differences including that she's rich, he's poor, she's a city girl, and he's a country boy the two become fast friends. Together they create Terabithia, a land of monsters, trolls, ogres, and giants where they rule as king and queen.
To save their cash-strapped orphanage, a guardian and his kids partner with a washed-up boat captain for a chance to win a lucrative fishing competition.
Identical 9-year-olds from very different backgrounds: orphaned Amanda and wealthy Alyssa meet at summer camp and decide to switch places -- and play matchmaker between Alyssa's dad, Roger, and the kind social worker who cares for Amanda.
When 13 year old Maria Merryweather's father dies, leaving her orphaned and homeless, she is forced to leave her luxurious London life to go and live with Sir Benjamin, an eccentric uncle she didn't know she had, at the mysterious Moonacre Manor.
A 10-year-old child prodigy cartographer secretly leaves his family's ranch in Montana where he lives with his cowboy father and scientist mother and travels across the country on board a freight train to receive an award at the Smithsonian Institute.
Twins separated at birth, Camryn and Alex meet by chance for the first time on their 21st birthday and discover they're witches with the power to save their homeland of Coventry from the evil that threatens it. But when Camryn leaves Alex to face the darkness alone, will Coventry be doomed? Or will the sisters multiply their magic by standing together?
In a remote village on the island of Carpathia, a shy farm girl named Yuri is raised to fear an elusive animal species known as ochi. But when Yuri discovers a wounded baby ochi has been left behind, she escapes on a quest to bring him home.
Widower Cedric Brown hires Nanny McPhee to care for his seven rambunctious children, who have chased away all previous nannies. Taunted by Simon and his siblings, Nanny McPhee uses mystical powers to instill discipline. And when the children's great-aunt and benefactor, Lady Adelaide Stitch, threatens to separate the kids, the family pulls together under the guidance of Nanny McPhee.
Iris invites her friend Jack to stay at her family's island getaway after the death of his brother. At their remote cabin, Jack's drunken encounter with Hannah, Iris' sister, kicks off a revealing stretch of days.
One year after their incredible adventures in the Lion, the Witch and the Wardrobe, Peter, Edmund, Lucy and Susan Pevensie return to Narnia to aid a young prince whose life has been threatened by the evil King Miraz. Now, with the help of a colorful cast of new characters, including Trufflehunter the badger and Nikabrik the dwarf, the Pevensie clan embarks on an incredible quest to ensure that Narnia is returned to its rightful heir.
When the Littles adopt Stuart, the mouse, George is initially unwelcoming to his new brother, and the family cat, Snowbell, is even less enthusiastic. Stuart resolves to face these difficulties with as much pluck and courage as he can muster.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
A brother and sister return to their family home in search of their world famous parents who have disappeared.
When twelve-year-old Donn Fendler gets tired of waiting for his father and brothers to join him on the summit of Maine's highest peak, he decides to find his own way back to camp. But Donn doesn't count on a fast-moving fog that obscures the path. He doesn't count on falling down an embankment that hides him from sight. And he doesn't count on taking a turn that leaves him alone to wander aimlessly for nearly two weeks in the empty mountain wilderness.
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