Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.
Carmen and Juni think their parents are boring. Little do they know that in their day, Gregorio and Ingrid Cortez were the top secret agents from their respective countries. They gave up that life to raise their children. Now, the disappearances of several of their old colleagues forces the Cortez' return from retirement. What they didn't count on was Carmen and Juni joining the "family business."
When the children of the world’s greatest secret agents unwittingly help a powerful game developer unleash a computer virus that gives him control of all technology, they must become spies themselves to save their parents and the world.
While hanging out after school, Charlie and his friends discover the headquarters of the world’s most powerful superhero hidden beneath his home. When villains attack, they must team up to defend the headquarters and save the world.
The legendary Power Rangers must stop the evil space pirate Divatox from releasing the powerful Maligore from his volcanic imprisonment on the island of Muranthias, where only the kindly wizard Lerigot has the key to release him. The hope of victory lies in the Ranger's incredible new Turbo powers and powerful Turbo Zords.
Lincoln and the Louds are ecstatic to welcome their new Gran-Gran, Myrtle, into the family with a tropical wedding celebration; but the festivities are cut short when an old nemesis from Myrtle's secret agent past appears on the island.
A young boy's discovery of a colorful, wish-granting rock causes chaos in the suburban town of Black Falls when jealous kids and scheming adults alike set out to get their hands on it.
An orphaned teen hits the road with a mysterious robot to find her long-lost brother, teaming up with a smuggler and his wisecracking sidekick.
A young girl discovers a secret map to the dreamworld of Slumberland, and with the help of an eccentric outlaw, she traverses dreams and flees nightmares, with the hope that she will be able to see her late father again.
Henry Hart meets a superfan—eager to fight crime with Kid Danger—who comes into possession of a device that can open up alternate realities. Facing a wild ride, Henry will need his best friend Jasper and his new superfan sidekick to find his way out or be stuck in another dimension forever.
Tony and Tia are other-worldly twins endowed with telekinesis. When their Uncle Bene drops them off in Los Angeles for an earthbound vacation, a display of their supernatural skill catches the eye of the nefarious Dr. Gannon and his partner in crime, Letha, who see rich possibilities in harnessing the children's gifts. They kidnap Tony, and Tia gives chase only to find Gannon is using her brother's powers against her.
Gru is recruited by the Anti-Villain League to help deal with a powerful new super criminal.
After supervillain Shredder escapes custody, he joins forces with mad scientist Baxter Stockman and two dimwitted henchmen, Bebop and Rocksteady, to unleash a diabolical plan to take over the world. As the Turtles prepare to take on Shredder and his new crew, they find themselves facing an even greater evil with similar intentions: the notorious Krang.
In a world where walking, talking, digitally connected bots have become children's best friends, an 11-year-old finds that his robot buddy doesn't quite work the same as the others do.
As the gang return to Jumanji to rescue one of their own, they discover that nothing is as they expect. The players will have to brave parts unknown and unexplored in order to escape the world’s most dangerous game.
Ironheart, AKA Riri Williams, is having difficulty adjusting to college life as the youngest student there when the college's engineering lab is demolished by an alien and her best friend is kidnapped. Inspired by Iron Man, she develops a plan to save her friend.
The untold origin story of Optimus Prime and Megatron, better known as sworn enemies, but once were friends bonded like brothers who changed the fate of Cybertron forever.
An intelligent, lovable robot known as "F.R.E.D.I." is stolen from a secret research facility by the project's lead scientist. The robot is found by a 15 year old teenager, James. Soon the two begin to communicate and create a bond in which F.R.E.D.I. learns about teenage life and James learns about some new values.
Beatrice Prior and Tobias Eaton venture into the world outside of the fence and are taken into protective custody by a mysterious agency known as the Bureau of Genetic Welfare.
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