While sorting through a mess of books in the staff room, Ohana happens upon one of Denroku's log books from long ago. Within it, it recounts a story of Ohana's mom when she was the same age as her.
Middle school freshmen Haruka and Makoto join the school swim team, and have to join forces with their new teammates to win.
An urban legend says that lighting fireworks at an abandoned airfield will beckon the "summer ghost," a spirit that can answer any question. Three teenagers, Tomoya, Aoi, and Ryo, each have their own reason to show up one day. When a ghost named Ayane appears, she reveals she is only visible to those "who are about to touch their death." Compelled by the ghost and her message, Tomoya begins regularly visiting the airfield to uncover the true purpose of her visits.
12-year-old Oriko Seki, who lost her parents in a car accident, ended up living in her grandmother's Onsen Ryokan "Haru no Ya." With the ghost "Uribou" cohabitating with her and all the other odds, she ended up training to be a young female innkeeper. At first, she didn't like the training, but gradually felt her admiration for her title and began to train seriously. Thus, the growth of the young warrior Oriko begins.
Operating out of the movie capital "Nyallywood," Pompo has been shooting one B-grade entertainment flick after another that anyone would enjoy. One day, Pompo's "movie buff" assistant Gene spots a new script written by Pompo and is moved by its exquisite story. In a fit of passion, he proclaims, "I want to see this as a finished work in theaters as soon as possible!" However, Pompo tells him, "So you shoot this film." Thus, Gene takes on his first directing gig. Meanwhile, Natalie, an ordinary girl who just arrived in town with movie actress dreams, has been discovered by Pompo...
Yuuta and Rikka are in their third year of high school. One day in Spring, Touka declares that she will take Rikka to Italy with her, as her job has stabilized there and thinks they should migrate together as a family. Touka is also worried about Rikka not being competent enough to advance to universities in Japan. The gangs from the club suggested Yuuta, who doesn't want to be separated, to elope with Rikka!! A runaway drama throughout Japan begins.
Something sinister's afoot in Kasukabe. Shin-chan doesn't know what it is, but he's pretty sure it involves samba-dancing doppelgängers.
Violet Evergarden, a former soldier returned from war, comes to teach at a women's academy and changes a young girl's life.
Satomi is fine being alone until an AI named Shion joins her class with a song and a promise to make her happy. While Shion’s musical numbers and princess gowns don’t quite pass as human, her antics bring Satomi closer to four other classmates. Together, they make memories worth saving, but even our most precious data can be erased.
Mr. Takazawa, an elderly invalid who is cared for at his home by Haruko, a young nursing student, is chosen by the Japanese Ministry of Public Welfare to test the Z-001, a computerized hospital bed with robotic features that allegedly displays more efficiency and skills than any human nurse, but Haruko mistrusts a machine unable to consider human feelings.
Shizuku lives a simple life, dominated by her love for stories and writing. One day she notices that all the library books she has have been previously checked out by the same person: "Seiji Amasawa."
The Noharas get caught between two rival clans when Himawari swallows a pretty bead that turns out to be a mysterious ball with hidden powers.
Everyone's favorite TV superhero Action Mask shows up in Kasukabe, and he's trying to get something from Shin-chan -- but what could it be?
The Noharas go on an Action Mask-themed cruise, where all the grown-ups get kidnapped by a gang of monkeys. It's up to the kids to rescue them!
Rikka is a ninja descendant. Her grandfather Hyoe is the last chief of their ninja clan and her father is a cyborg researcher. Both are killed when a weapons' company raids his lab to use his research. Rikka sets out to avenge their deaths.
Death Billiards is one of the four anime works that each received 38 million yen (about US$480,000) from the "2012 Young Animator Training Project." Just like in 2010 and 2011, the animation labor group received 214.5 million yen (US$2.65 million) from the Japanese government's Agency for Cultural Affairs, and it distributed most of those funds to studios who train young animators on-the-job. An old and a young man find themselves in a mysterious bar where they have to play a game of billiard. The bet: their lives.
When 17-year-old Makoto Konno gains the ability to 'leap' backwards through time, she immediately sets about improving her grades and preventing personal mishaps. However, she soon realises that changing the past isn't as simple as it seems, and eventually, will have to rely on her new powers to shape the future of herself and her friends.
Popular, outgoing Fujino is celebrated by her classmates for her funny comics in the class newspaper. One day, her teacher asks her to share the space with Kyomoto, a truant recluse whose beautiful artwork sparks a competitive fervor in Fujino. What starts as jealousy transforms when Fujino realizes their shared passion for drawing.
A year after losing her mother, a young girl learns that she must journey across Japan to the annual gathering of gods in the sacred land of Izumo.
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