In the near future, society collapses and water becomes scarce. When a greedy water baron starts violently clearing out survivors, Kendal, a 17-year-old teenager, fights the baron's henchman to keep a well open.
A post-apocalyptic tale, in which a lone man fights his way across America in order to protect a sacred book that holds the secrets to saving humankind.
Lost in a world reclaimed by nature and overrun by mysterious creatures, Ethan, a young man with amnesia navigates the dangerous landscape in search of his lost love Emma. His journey takes an unexpected turn when he encounters Mae, a hardened and eccentric survivor. Together, Ethan and Mae face threats both human and otherwise before a fateful encounter with Kai unravels a secret that lies just beyond Ethan's fractured memory.
In a post-apocalyptic wasteland, an orphaned teen must battle a ruthless warlord to save the girl of his dreams.
In the far future, a savage trained only to kill finds a way into the community of bored immortals that alone preserves humanity's achievements.
After a sudden global event wipes out all electronics and takes away humankind’s ability to sleep, chaos quickly begins to consume the world. Only Jill, an ex-soldier with a troubled past, may hold the key to a cure in the form of her own daughter. The question is, can Jill safely deliver her daughter and save the world before she herself loses her mind.
The living dead have taken over the world, and the remaining humans live in a walled city to protect themselves as they cope with the situation.
An apocalyptic story set in the furthest reaches of our planet, in a stark desert landscape where humanity is broken, and most everyone is crazed fighting for the necessities of life. Within this world exist two rebels on the run who just might be able to restore order.
Thomas leads his group of escaped Gladers on their final and most dangerous mission yet. To save their friends, they must break into the legendary Last City, a WCKD-controlled labyrinth that may turn out to be the deadliest maze of all. Anyone who makes it out alive will get answers to the questions the Gladers have been asking since they first arrived in the maze.
In the not-too-distant future, two drifters traveling through the desert stumble across the biggest gold nugget ever found and the dream of immense wealth and greed takes hold. They hatch a plan to excavate their bounty, with one man leaving to secure the necessary tools while the other remains with the gold. The man who remains must endure harsh desert elements, ravenous wild dogs, and mysterious intruders, while battling the sinking suspicion that he has been abandoned to his fate.
Five years after an ominous unseen presence drives most of society to suicide, a survivor and her two children make a desperate bid to reach safety.
Two years after choosing not to kill the man who killed his son, former police sergeant Leo Barnes has become head of security for Senator Charlene Roan, the front runner in the next Presidential election due to her vow to eliminate the Purge. On the night of what should be the final Purge, a betrayal from within the government forces Barnes and Roan out onto the street where they must fight to survive the night.
Thomas and his fellow Gladers face their greatest challenge yet: searching for clues about the mysterious and powerful organization known as WCKD. Their journey takes them to the Scorch, a desolate landscape filled with unimaginable obstacles. Teaming up with resistance fighters, the Gladers take on WCKD’s vastly superior forces and uncover its shocking plans for them all.
Mad Max becomes a pawn in a decadent oasis of a technological society, and when exiled, becomes the deliverer of a colony of children.
Martin was a normal teenage boy before the country collapsed in an empty pit of economic and political disaster. A vampire epidemic has swept across what is left of the nation's abandoned towns and cities, and it's up to Mister, a death dealing, rogue vampire hunter, to get Martin safely north to Canada, the continent's New Eden.
In the year 2044, time travel has not yet been invented but in 30 years it will have been. When the mob wants to get rid of someone, they will send their target into the past where a looper, a hired gun, like Joe is waiting to mop up. Joe is getting rich and life is good until the day the mob decides to close the loop, sending back Joe's future self for assassination.
Twelve strangers wake up in a clearing. They don't know where they are—or how they got there. In the shadow of a dark internet conspiracy theory, ruthless elitists gather at a remote location to hunt humans for sport. But their master plan is about to be derailed when one of the hunted turns the tables on her pursuers.
By 2017, the global economy has collapsed and U.S. society has become a totalitarian police state, censoring all cultural activity. The government pacifies the populace by broadcasting a number of game shows in which convicted criminals fight for their lives, including the gladiator-style The Running Man, hosted by the ruthless Damon Killian, where “runners” attempt to evade “stalkers” and certain death for a chance to be pardoned and set free.
Phillip and Suzanne are retired from the spy game, living peacefully off the grid. That's until their whereabouts are discovered by Vlad, the vengeful brother of their target from the first film.
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