A 19th-century expedition to the Earth's core reveals primordial wonders, prehistoric monsters and a subterranean civilization that may convey the greatest discovery of all.
A group of middle school kids stumble upon a chest full of incredible toys from the future. The discovery takes them on an adventure using their newfound toys to save their neighborhood and ultimately the world from a maniacal corporate madman. In the process, these "loser" kids learn they have the qualities they thought they were lacking all along.
An intelligent, lovable robot known as "F.R.E.D.I." is stolen from a secret research facility by the project's lead scientist. The robot is found by a 15 year old teenager, James. Soon the two begin to communicate and create a bond in which F.R.E.D.I. learns about teenage life and James learns about some new values.
Before they can complete renovations on their new country inn, a widowed father and his young daughter are visited by a strange group of tourists. He soon makes a chilling discovery: they are disaster junkies from the future who visit the past to witness history's greatest catastrophes—and his small town is their next stop.
On a quest to find out what happened to his missing brother, a scientist, his nephew and their mountain guide discover a fantastic and dangerous lost world in the center of the earth.
Anastasia Romanov escapes through a portal when her family is threatened by Vladimir Lenin, and she finds herself in the year 1988, befriended by a young American girl.
After being punished for retreat from combat, Ranger David Martel is given command of the Liandra, a haunted 20-year old Minbari fighting ship. He's escorting ambassadors to a secret archaeological site, the oldest city on record and a clue to a dangerous ancient race.
Two children discover that their mother is gone. The youngest of the pair, adventurer and upcomming singer, Long Johnson forces his older sister, Lily Johnson, to hunt down a unicorn with magical blood.
For generations, the people of the City of Ember have flourished in an amazing world of glittering lights. But Ember's once powerful generator is failing and the great lamps that illuminate the city are starting to flicker. Now, two teenagers, in a race against time, must search Ember for clues that will unlock the ancient mystery of the city's existence, before the the lights go out forever.
On a day known to the dinosaurs as "Treasure Day", Bron becomes stuck in the Mysterious Beyond. This event urges the young Longneck Littlefoot to take his friends on a quest to the Fire Mountain to save his father. Along the way, they befriend a Flyer.
After a construction project begins digging in their neighbourhood, best friends Tuck, Munch and Alex inexplicably begin to receive strange, encoded messages on their cell phones. Convinced something bigger is going on, they go to their parents and the authorities. The three embark on a secret adventure to crack the code and follow it to its source, and discover a mysterious being from another world who desperately needs their help. The journey that follows will change all their lives forever.
In a remote village on the island of Carpathia, a shy farm girl named Yuri is raised to fear an elusive animal species known as ochi. But when Yuri discovers a wounded baby ochi has been left behind, she escapes on a quest to bring him home.
Two unlikely companions embark on a perilous adventure through the badlands of an unexplored planet as they try to escape a dangerous and disorienting reality, where all inner thoughts are seen and heard by everyone.
Bound by a shared destiny, a bright, optimistic teen bursting with scientific curiosity and a former boy-genius inventor jaded by disillusionment embark on a danger-filled mission to unearth the secrets of an enigmatic place somewhere in time and space that exists in their collective memory as "Tomorrowland."
Littlefoot learns a series of important lessons following an incident that nearly costs his grandmother her life. Soon afterwards, three dinosaurs arrive claiming they have lost their way.
Five teenagers compete to win a mansion owned by entrepreneur and scientist Atticus Virtue. To win the teens must face-off against a super computer named HAVEN who controls the mansion.
As the Great Day of the Flyers nears, the Great Valley's flying youngsters are eager to participate in the annual exhibition to show off their skills. Everyone, that is, except free-spirited pterodactyl Petrie, whose individualism causes problems when it comes to staying in formation. Enter his dinosaur pals Littlefoot, Cera, Spike and Ducky, who encourage Petrie to embrace his uniqueness.
Thomas leaves Sodor to fulfil his dream of seeing the world. This heroic quest takes Thomas across deserts, through jungles and over dangerous mountains as he travels across five continents seeing sights he has never seen before.
An adventurous teenager summons the courage to help a friendly dinosaur to escape from the clutches of a mad scientist that wants to use him for experimentations.
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