An aspiring super hero gets his chance for bravery when a witch transforms his village into an uninhabitable mess. Now, he must save the day!
A group of five Genesect have invaded the big city and pose a threat to the supply of electricity, which attracts the attention of the legendary Pokémon Mewtwo. Satoshi, Pikachu and his friends must come to the rescue when the powerful leader, a red Genesect, faces Mewtwo.
Ash, Pikachu, and their friends come to a desert city by the sea. Here they meet the Mythical Pokémon Hoopa, which has the ability to summon things—including people and Pokémon—through its magic rings. After a scary incident, they learn of a story about a brave hero who stopped the rampage of a terrifying Pokémon long ago. Now, the threat that has been bottled up for years is in danger of breaking loose again.
After a typhoon hits Nobita's town, he and Doraemon discover a wind sprite who, with some help from Doraemon's 22nd-century tech, takes them and their friends to a fantastic world of wind and storm people. But the wind sprite, named Fuuko by Nobita, had brought them to her world for a reason, as her peoples' gods are battling, and Suneo might be a key player in their feud.
When the mysterious Shiriri turns his parents into children, Shin-chan must trek across Japan to help return them to adult form.
Doraemon and his friends have to rescue the people of Birdopia from the wrongdoing of vengeful former bird troopers before they unleash a wicked ancient dragon.
As Nobita, Gian, Shizuka, and Suneo are making their own space movie, a fleeing bug-sized alien president makes his way to Earth, and needs the help of the kids and Doraemon to stop an oppressive dictatorship threatening his democracy.
Ash and his two friends Iris and Cilan help a Keldeo battle against a powerful Dragon-type Pokémon named Kyurem its his test to become a Sacred Swordsman.
During summer vacation Nobita picks up a small rocket containing Papi, a palm-sized alien president escaping rebels on his home planet Pirika.
When the Ministry of Education goes back on its promise to keep Ooarai Girls Academy open, the task of saving the five-mile-long Academy Ship from the wreckers falls to Miho and her barely-seasoned tankery team. However, things go off track almost immediately. While the Oorai tank crew may have won the high school tournament, they’re now facing a larger and more experienced university team, and if they fail, their armored vehicles will be forfeit! Will they be swapping their tanks for the memories? It’s possible, but winning a tank battle is all about tactics and teamwork, and the fledgling Ooarai students have more friends and allies than anyone suspects.
Monster High: Ghouls Rule unearths an old conflict between "Normies" and monsters - and things are about to get scary! For years, students at Monster High were warned that Halloween was a night to stay inside and avoid conflict at all costs. But Frankie and her friends discover that ghouls and "Normies" once loved to spend the holiday together! The ghouls decide to turn back the clock and use the night to celebrate their individuality and show that it's okay to "Be Yourself. Be Unique. Be a Monster!"
When the meanest, nastiest villains pull a trick to take over their town, two brave children team up with a family of magical animals to bring them down.
Nobita and his friends find a portal to a mysterious resort filled with metal buildings. They soon discover that the person who opened the portal for them has an ulterior motive.
Hiroshi and Misae have never been to a honeymoon trip to a foreign country. One day, Misae discovered an inexpensive and family-friendly holiday package to Australia and the Nohara family decided to make it their first honeymoon vacation. Hiroshi gets kidnapped upon arrival to Australia, leaving Shinnosuke, Misae and others on a dangerous journey. It turns out that Hiroshi is the key to a secret treasure. The remaining members of the Nohara Family must rescue Hiroshi, while a mysterious masked man and treasure hunters from all over the world are after him. The struggle is among three different groups in this action-filled treasure hunting adventure.
Nobita is followed by a stray dog on his way home and decides to help it find its original owner with the help of Doraemon. They find out that the dog is actually a prince in its homeland in Africa.
The Noharas must survive a hoard of man-eating killer cacti after Shin-chan's father relocates the family to Mexico for work.
To free Baba Yaga and Renfield from the clutches of Monster Hunter Mila Starr, the Wishbone Family once more transforms into a Vampire, Frankenstein's Monster, a Mummy and a Werewolf but when aided by their three pet bats, the Monster Family zooms around the world again to save their friends, make new monstrous acquaintances.
When Draculaura is led to believe she's the rightful heir to the vampire throne, she and her best ghoulfriends are whisked away to Transylvania for a royal coronation to die for. But they soon discover the hunt for the queen is not over yet. The Ghouls must locate an ancient artifact known as the Vampire's Heart in order to discover the identity of the true Vampire Queen. It's a fangtastic adventure that will lead them from the Tower of Londoom, to a haunted river boat in New Goreleans and finally to the glamorous boo-vie lots of Hauntlywood. Could this be the moment when Draculara finally receives her vampire powers and discovers screams really can come true?
Nobita and Doraemon use time tree Mochi and catch a big bird, which has been extinct for 500 years ago. To protect the animal, Nobita and Doraemon go to Beremon Island, overseen by a golden beetle named Herakles.
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