A strange old woman allows a teenage runaway and a young orphan to stay in an abandoned house that overlooks the sea. However, when a menacing entity threatens their new home, they must band together and face their fears to save it.
The Oggly family arrive at the municipal rubbish dump of Smelliville and must look for a new home, but they never feel really welcome anywhere. They stink and are for most humans just a tad too oggly. When Firebottom, the family dragon, crash-lands on the run-down rubbish tip of the small town of Smelliville, the Ogglies at once feel at home. And it's here they want to stay.
Two tiny, aquatic humanoids search for their missing father, a boy battles a lethal allergy to eggs, and an invisible salaryman tries to become a hero.
Once upon a time, in a far, faraway place, there were two lands. The world was divided into an inner land and an outer land. People feared the outer land, inhabited by eerie beings, the carriers of curse. One day, on the border to the inner land inhabited by humans, one such being finds a girl on heaps of abandoned dead bodies. The girl says her name is Shiva and shows affection to the "being" who found her, calling him "Teacher." This is a story of two people—one human, one inhuman—who linger in the hazy twilight that separates night from day.
14-year-old Arrietty and the rest of the Clock family live in peaceful anonymity as they make their own home from items "borrowed" from the house's human inhabitants. However, life changes for the Clocks when a human boy discovers Arrietty.
12-year-old Oriko Seki, who lost her parents in a car accident, ended up living in her grandmother's Onsen Ryokan "Haru no Ya." With the ghost "Uribou" cohabitating with her and all the other odds, she ended up training to be a young female innkeeper. At first, she didn't like the training, but gradually felt her admiration for her title and began to train seriously. Thus, the growth of the young warrior Oriko begins.
A year after losing her mother, a young girl learns that she must journey across Japan to the annual gathering of gods in the sacred land of Izumo.
An urban legend says that lighting fireworks at an abandoned airfield will beckon the "summer ghost," a spirit that can answer any question. Three teenagers, Tomoya, Aoi, and Ryo, each have their own reason to show up one day. When a ghost named Ayane appears, she reveals she is only visible to those "who are about to touch their death." Compelled by the ghost and her message, Tomoya begins regularly visiting the airfield to uncover the true purpose of her visits.
One fateful summer, a group of elementary school kids set adrift on an abandoned apartment building must look within themselves to find a way back home.
Jr. High School Student Wataru and his friends like playing in an abandond building and looking for ghosts. However it seems he is not the only one. Another mysterious student Mitsuru shows Wataru that there is a magical door to another world where one can go and get the Goddess of Fortune to grant one wish! When tragedy strikes Wataru's family he decides to open the door for himself.
A teenager finds herself transported to a deep forest setting where a battle between the forces of good and the forces of evil is taking place. She bands together with a rag-tag group characters in order to save their world—and ours.
The Team Rocket leader, Giovanni, has found Mewtwo in a remote area of the Johto region. As Giovanni tries to re-capture Mewtwo, Ash and his friends are kidnapped by Domino, a new Team Rocket member, while trying to rescue Pikachu from Jessie and James. The Clone Pokemon are also captured and are then used as bait for Mewtwo. The situation then becomes a battle between the wills of Mewtwo and Giovanni; and Mewtwo also tries to discover if it and the clones have a purpose in life, even though they are products of science.
Shy outcast Kokoro has been avoiding school for weeks when she discovers a portal in her bedroom mirror. She reaches through and finds herself transported to an enchanting castle where she is joined by six other students. When a girl in a wolf mask explains that they have been invited to play a game, the teens must work together to uncover the mysterious connection that unites them. However, anyone who breaks the rules will be eaten by a wolf.
When Hilda wakes up in the body of a troll, she must use her wits and courage to get back home, become human again — and save the city of Trolberg.
Ash, Pikachu, and their friends come to a desert city by the sea. Here they meet the Mythical Pokémon Hoopa, which has the ability to summon things—including people and Pokémon—through its magic rings. After a scary incident, they learn of a story about a brave hero who stopped the rampage of a terrifying Pokémon long ago. Now, the threat that has been bottled up for years is in danger of breaking loose again.
Deoxys, a Pokémon from outer space, terrorizes the high-tech city Ash Ketchum and his friends are visiting.
A plover chick has not learned to fly when his family migrates in the fall. He must survive the arctic winter, vicious enemies and himself in order to be reunited with his beloved one next spring.
A wind has swept the Earth taking all the memories from everyone. No one knows who they are, how to speak, or how to use the tools of modern civilization. Two years later, a young man who has been re-educated travels across America on a mysterious journey.
Ash meets the Mythical Pokémon Volcanion when it crashes down from the sky, creating a cloud of dust—and a mysterious force binds the two of them together! Volcanion despises humans and tries to get away, but it’s forced to drag Ash along as it continues its rescue mission. They arrive in a city of cogs and gears, where a corrupt official has stolen the ultimate invention: the Artificial Pokémon Magearna, created 500 years ago. He plans to use its mysterious power to take control of this mechanical kingdom! Can Ash and Volcanion work together to rescue Magearna? One of the greatest battles in Pokémon history is about to unfold!
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