"Scoutmaster" Jerry is asked to take a couple orphans with American Indian heritage on a hiking trip. But the mischievous orphans turn the hike into a real war against Tom Cat with axes, bows and rifles.
Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.
By accident, Cedric (Goofy), replaces his master, Sir Loinsteak, in the armor just before the joust with champion Sir Cumference.
Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.
Mickey's a shovel operator and laborer at a construction site; Minnie is delivering box lunches; Pete is the foreman. Mickey pays more attention to Minnie than to his work, and keeps having accidents (mostly involving the blueprints Pete is holding). Pete steals Mickey's lunch, so Minnie offers him one on the house. While he's eating, Pete kidnaps Minnie; Mickey fights him, but the tide turns when Minnie dumps a load of hot rivets into Pete's pants...
Donald is leading a scout troop consisting of his nephews on a hike in the woods. Donald isn't nearly the expert on the woods that he thinks he is, much to the amusement of the boys. In a bid for sympathy, he douses himself in catsup and fakes injury; the boys bandage him so thoroughly he can't see, and he stumbles into a pot of honey, and is soon getting all too much attention from a bear.
Goofy, staying at the Sugar Bowl resort, demonstrates the basics of downhill skiing, which the titles and announcer insist is pronounced "SHEEing". The equipment is, of course, of the era. As you can imagine, Goofy has much trouble keeping his skis parallel and pointing downhill. The final ski jump conveniently lands Goofy right back in bed.
Minnie Mouse has to choose between two dance partners, as clumsy Mickey competes with the more experienced Pete for the pleasure of her company.
Chip and Dale are starving in their tree home when they notice a plentiful supply of acorns on an island in a lake. To get to the island, they borrow a miniature model ship of Donald's to sail on. The irate Donald, however, doesn't appreciate them stealing his ship and makes several attempts to get it back and thwart their scheme to get to their acorn paradise. Chip and Dale are, of course, always one step ahead of Donald.
Tom ties up Spike and sneaks into the courtyard of the glamorous Toodles Galore with his bass, hoping to woo her with his song, much to the annoyance of a sleeping Jerry.
Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.
Donald's doing a little tree surgery when he spots Chip 'n' Dale gathering nuts. He saws off the branch outside their hole and paints it with tar, which Dale gets stuck in. Then Donald has a little fun with the long-handled pruning shears.
The Big Bad Wolf torments Little Red Riding Hood and the Three Little Pigs.
Donald needs a log for his fire. Unfortunately, the one he picks is occupied by a couple of chipmunks and their stash of acorns. When he cuts it down, Chip and Dale fall out, but their acorns stay behind, so they work at putting out Donald's fire and retrieving their stash. Donald, of course, takes this as calmly and cheerfully as you would expect.
A gopher finds himself on a road where trucks are hauling produce to market. He hits on the idea of shaking some of the produce loose for himself, but other animals always beat him to the booty. That is, until a truck comes along with a cow...
Even though Mickey's evening started slow and lazy, things get moving in a hurry when Minnie calls from outside the big dance, wondering why he's late. Luckily his best pal Pluto is happy to help wrangle the uncooperative evening wear and help get him out the door...without the tickets
Pluto and Pluto Junior are enjoying a lazy afternoon snooze when the playful pup tangles with a ball, a balloon, a worm, a bird, and a clothesline. Pluto rescues his son from a precarious situation, gets hung up in the process, but manages to land with a splash.
Scrat comes across a time machine and is transported to various times all in pursuit of his beloved acorn.
On Motunui, Maui tries to catch a fish with his magical fishhook, only to be comically foiled by the ocean.
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